I am a developer that is working on multiple different game projects in Unreal Engine. I mainly make fangames or games that I think would be fun to make in the engine. Can't model an enemy for shit. I am also a Youtuber and I make some hilarious content as well as impressive content. I hope you enjoy the games and/or content I make. Freddy Model used in my PFP is made by Battington & TheMediocreMakers

Youtube: https://www.youtube.com/@SimpleDeveloperOfficial/featured
		
	

So today is the day, that @TheMediocreMakers releases the Vintage Fredbear, Spring Bonnie, & Puppet model, nonetheless I am very excited to work with those models in Unreal.

Here is an early version of the Lobby area in a much larger fnaf vr fangame im working on. This one will probably be the last fnaf vr fangame i work on, at least for a while

So as of yesterday, i have been on Gamejolt for 5 years, its honestly crazy to think that it has been that long, but anyways, hope you all had a great day, still working on a few big projects and such, will reveal something later this year hopefully.

2 main things I want for Unreal Engine 5
1. I want Cascade Particle Systems to come back, its the one i learned more, It also allows me to use some particles I buy on UE MP that only have cascade particles.

2. Improve Volumetric Lighting

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The Toreador March will play.

Vintage Freddy model by @Battington & @TheMediocreMakers

VR Update V. 4.3.4

What's New?

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Repetitive coding is my game dev kryptonite, burns me out so fast its not even funny

Today I will be taking a break from all my projects, its my birthday today, will be back to work on projects tomorrow! Have a wonderful day!

I wonder what this could be for

Base Vintage Freddy Model by @Battington & @TheMediocreMakers

Edited by me

Why are check boxes one of the hardest things for me to work with, this is not something I should be struggling with