
Now the player can choose between several number plates :) .
Next up
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
Remember, every purchase supports our creators and our community!
Support creators, shop on Game Jolt! #broadcast
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Our Slime Heroes quests have ended.
Congratulate the winners (who are all tagged in the article.)
Discover the game for yourself: https://bit.ly/slimeheroes
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
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