
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
Next up
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
Last week I worked on camera view. I improved the system to switch between camera views.
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Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Now the player can choose between several number plates :) .
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Our Slime Heroes quests have ended.
Congratulate the winners (who are all tagged in the article.)
Discover the game for yourself: https://bit.ly/slimeheroes
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
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