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539
3 years ago

I continue to work on procedural tools. I added some random variations when the procedural fences are created.




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This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!

Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

Last week I worked on camera view. I improved the system to switch between camera views.

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

a quiet moment before the spirits arrive!

Now the player can choose between several number plates :) .