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539
3 years ago

I continue to work on procedural tools. I added some random variations when the procedural fences are created.




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I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Now the player can choose between several number plates :) .

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Last week I worked on camera view. I improved the system to switch between camera views.

THE MISTERIOUS KARATE FIGHTER

Yasser is a mysterious fighter that appears during The Riot of São Paulo event tha looks like he is searching for somebody and his clues lead him for the man behind all those incidents in the city.

https://store.steampowered.com/app/4357060/Urban_Struggle

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).