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539
2 years ago

I continue to work on procedural tools. I added some random variations when the procedural fences are created.




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Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now the player can choose between several number plates :) .

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last week I worked on camera view. I improved the system to switch between camera views.