We are a small independent game studio on a mission to build edgy scifi-horror cult RPGs for the 2020s and beyond.

New devlog post "Long-term TODO tracking in Synthnostate" - this one's for developers, project managers, and Synthnostate fans following my progress.
https://doomcult.itch.io/synthnostate/devlog/441506/long-term-to…

Synthnostate v0.8.3 released

It’s been 2 months since I uploaded anything and I need another month to finish everything I wanted in this release, so here’s a snapshot for anyone who wants to test all the new/improved GUI stuff. It’s a big improvement.

WIP screenshots

Quick update - I'm halfway done with the Synthnostate v0.8 Alpha series, big one coming in ~2 weeks, October target for Beta 1.

Go to https://doomcult.itch.io/synthnostate for downloads + devlogs.

v0.7.5 released - Turnbased Combat

This is the final 0.7 release. It’s nothing great, just an “as-is” snapshot before I move on to the next phase of development. It has the essentials of turnbased combat but it’s very basic and untested.