Game
Synthnostate DEMO [ALPHA]
3 years ago

v0.7.5 released - Turnbased Combat

This is the final 0.7 release. It’s nothing great, just an “as-is” snapshot before I move on to the next phase of development. It has the essentials of turnbased combat but it’s very basic and untested.


Changelog

  • Combat mode

  • Turns, AP expenditure, etc

  • Itemization:

    • New system for clothing sizes, gun accessories, cargo slots, etc

    • Expandable Equipment

  • Tweaks:

    • Reversed camera rotation controls (Q/E)



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March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…