Game
Synthnostate DEMO [ALPHA]
3 years ago

v0.7.5 released - Turnbased Combat

This is the final 0.7 release. It’s nothing great, just an “as-is” snapshot before I move on to the next phase of development. It has the essentials of turnbased combat but it’s very basic and untested.


Changelog

  • Combat mode

  • Turns, AP expenditure, etc

  • Itemization:

    • New system for clothing sizes, gun accessories, cargo slots, etc

    • Expandable Equipment

  • Tweaks:

    • Reversed camera rotation controls (Q/E)



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Next up

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

WIP screenshots

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?