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Game Soundtrack

3 songs

B-grade turn-based pre-apocalyptic hard-scifi RPG

In this hard-scifi CRPG set in the 2010s, the UFO hunters were right - somewhat - and it's just your luck to get caught between their crusade and the blowback.

  • Gameplay-focused small independent production. Snappy custom engine. Half-decent 3D-iso graphics. No voiceovers, no cutscenes, no gimmicks, no apologies.

  • Tough turn-based combat, B&E, espionage, impersonation, seduction, blackmail, hacking, trolling, and more.

  • Nonlinear fragmentary narrative. Real choices. Systemic consequences. Over 10 drastically different endings. No unkillable NPCs.

  • 10 quicksave slots, autosaves & manual saves for all your savescumming needs.

  • Platforms: Windows + Linux (64-bit)

    • ZIP download includes bothWindows & Linux executables and is simplest for modding. Windows EXE also runs great in WINE.

    • AppImage may be more convenient for newer Linux distros

IN DEVELOPMENT - free for now

Main site: https://doomcult.itch.io/synthnostate

#rpg #scifi #turnbased



teen
Fantasy Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Brief Nudity
Suggestive Themes
Language
Crass Humor
Simulated Gambling

New devlog post "Long-term TODO tracking in Synthnostate" - this one's for developers, project managers, and Synthnostate fans following my progress.
https://doomcult.itch.io/synthnostate/devlog/441506/long-term-to…

Synthnostate v0.8.3 released

It’s been 2 months since I uploaded anything and I need another month to finish everything I wanted in this release, so here’s a snapshot for anyone who wants to test all the new/improved GUI stuff. It’s a big improvement.

Quick update - I'm halfway done with the Synthnostate v0.8 Alpha series, big one coming in ~2 weeks, October target for Beta 1.

Go to https://doomcult.itch.io/synthnostate for downloads + devlogs.

v0.7.5 released - Turnbased Combat

This is the final 0.7 release. It’s nothing great, just an “as-is” snapshot before I move on to the next phase of development. It has the essentials of turnbased combat but it’s very basic and untested.

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.