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PRISM Engine

This is the first look at the current rendering capabilities. Please note that this is not Numba (JIT) optimized, the final engine will definitely run faster.

Felix

#action #game #engine #rpg #game #shooter #fps #wip

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Added so-called Billboard support, similar to wall rendering, yet the line segment turns towards the player position constantly. Extending this method I could add semi-transparent walls, but that's for tomorrow, as well as cleaning up the code.

Felix

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After 4 days of absence, I have finally tackled the most important parts of Numba (JIT/NJIT) Optimization. Immensely boosting the performance !

#game #fps #engine #arcade #retro #90s #shooter #action