I am going to also work on optimizing many of my sorting and input handling code, as well as better data architecture.
The Editor Interface will also be updated, as soon as I worked on proper "NPC" instancing through the map loader.
One could call it the first period of reformation of the code, which was urgently needed!
Thanks to all taking their time and stopping by, it means a lot.
For clarification, this project is going to be for my finals this year, so wish me luck !
Next up
Running at 60 FPS, cry harder Python denouncers. Implemented all of the DOOM I and II visual rendering features, only feature missing to call it the Build Engine is Slope Rendering, hence this is the next and final step towards replicating Build.
Sorry for not updating, I've been working on the code documentation i.e., my pre-scientific research paper on this very topic. The video uploaded uses music I do not own, the music used is „Northern Lights“ by Paul Hardcastle. Thanks until next time...
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
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