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A 2.5D Engine very similar to Ken Silverman's Build Engine.

#action #arcade #retro #shooter #other



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PRISM-Engine Update

After a couple of months I return with a new update. Summing it up, it is an entire rewrite of the original engine, making it much faster than before. The map editor still lacks a save-function, and a few optical features.

Felix

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Presentational video to the progress of my engine, the rooms with the billboard, i.e. the Xenomorph are the exact same, rendered twice.

This is the principle of non-euclidity within the engine. The movement was also heavily updated.

Felix

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After implementing Non-Euclidity, I implemented a wall collision-system. Now I can finally work on actual teleportation.

After this I'll work on slopes (finally).

There are still problems with fill (drawing) rules.

Anyways thanks for watching,

Felix

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Sorry for not updating, I've been working on the code documentation i.e., my pre-scientific research paper on this very topic.

The video uploaded uses music I do not own, the music used is „Northern Lights“ by Paul Hardcastle.

Thanks until next time...

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Running at 60 FPS, cry harder Python denouncers.

Implemented all of the DOOM I and II visual rendering features, only feature missing to call it the Build Engine is Slope Rendering, hence this is the next and final step towards replicating Build.