All Posts in 2D Games
For this week's #screenshotsaturday I present Magic Circle Hex. At its max level it has a 5% chance (can be boosted by LUCK) to turn enemies into a chicken. Gnomes will be tricked into picking these up instead of stealing from the barn.
And here's the shop animation for last week's new flail weapon.
Its jump attack hits a wide area, making it perfect for swatting flying enemies!
Spider-Man Theme but it's just spider and you can see the spider.
I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.
Some of the levels are shown in these shots:
In Welcome back, Commander - survival is slim in contaminated zones. Deploying the right unit is crucial!
A look inside the command room, where work is never in decline! Can you relate to the chaos of it all in your own #gamedev journey?
β¨BLINGβ¨ but actually it's currency for woodland fairies!
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