weekend_showcase in 2D Games

Oh look, that flying guy from before is back! And he's brought friends.
HOW LOVELY.
YOU SHOULDN'T HAVE.



I'm not done with bouncing boss
1st shot: New minion was born to accompany the green bouncing boss
2nd shot: Another bouncing boss has joined in, complete with ground blaze attack


You said that the magnet is not strong enough...
Are you satisfied now?


I made the Scattergun better! The pellets have a much tighter spread now, and behave more like a real shotgun. Now you'll be able to do meaningful amounts of damage at more than point blank.
The point blank double shot still works pretty well though.


I've been wanting to create new type of boss which moves around the screen bouncing off ceiling, ground and walls. Here are some shots of a boss with such movement:


Happy Screenshot Saturday!
We are proudly announcing a new type of Lumen! The tough, blue crystal that needs to be "softened" before getting drilled. How do you like it?

One last retrospective! It's - uh - not very long.
That first sprite is actually a recolor of a sprite I paid a contractor to do. It was meant as a placeholder for the real deal.
Also, the last one is my first ever human face. What a milestone!


Since main menu is already animated with walking aliens, character select screen should go with same theme.


Bouncing bullets. Because every indie game needs bouncing bullets.