weekend_showcase in 2D Games

Share your 2D creations!!

Operative Delta, elite assassin.

She'll play some sort of part in Kodon's upcoming story content.

The only question is just how much stabbing this part will involve!

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Oh hey look a normal video game puzzle!

BTW These are place holders I just noticed puzzles make a video game feel more gamey, So I'm gonna figure out how to do that.

The explosive blocks I've made before also appear in alternate endless mode. In this mode, player drops random blocks to destroy blocks on the field including explosive blocks.

Here are some shots from that mode:

favorite background details in our newest capsule art!

(psst, our early access release on Steam is in 3 days! don't forget to wishlist!!)

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For this week's #screenshotsaturday I present Magic Circle Hex. At its max level it has a 5% chance (can be boosted by LUCK) to turn enemies into a chicken. Gnomes will be tricked into picking these up instead of stealing from the barn.

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Spider-Man Theme but it's just spider and you can see the spider.

I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.

Some of the levels are shown in these shots:

Aaaaand, we're back! Development on phase 3 (the final phase!) has begun, with Kodon's last weapon: The Beam Flail!

This is a clumsy but powerful weapon. It has a very long reach and hits hard, but it's not fast. Use it on enemies too close for your gun!

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I added an ability called "Confuse Cloud". This causes enemies to get confused and stop attacking you. On max level it will also stop enemies from stealing from your barn. Works great on bosses! #screenshotsaturday

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Just added extraction and location doors to Joint Recall! Now you’ll need to find your way out - or get locked in!