weekend_showcase in 2D Games




Oodles of options!
Accessibility aids aplenty!
I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.
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I updated the character select screen again!
I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.
I also combined player & difficulty onto 1 screen for efficiency.




Finally this game have proper hero! These shots show Garrik, an axe raider, and new stuffs for the game:

Loading...This is a bit of a retread but I just wanted to show how the Mini-Boss type is supposed to work.
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I'm working a game called Barshen Beasts for Boss Bash Jam 3. Here are some early shots from the game:

Loading...Visual objective complete now it's just fixing up the code.
theotherthingisalmostdone.
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Glitch related to pause menu have been fixed. Now, both endless modes should be playable as intended. Here are some shots from both modes for today's #screenshotsaturday:














