weekend_showcase in 2D Games


Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.
These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.




The simple block preview for Endless Drop mode had to be overhauled to support new blocks and for better view.
Here are some shots of the new HUD and a new block:



Oodles of options!
Accessibility aids aplenty!
I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.



I updated the character select screen again!
I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.
I also combined player & difficulty onto 1 screen for efficiency.




Finally this game have proper hero! These shots show Garrik, an axe raider, and new stuffs for the game:


This is a bit of a retread but I just wanted to show how the Mini-Boss type is supposed to work.





I'm working a game called Barshen Beasts for Boss Bash Jam 3. Here are some early shots from the game:


Visual objective complete now it's just fixing up the code.
theotherthingisalmostdone.
