fangames in The Legend of Zelda

Share Your Legend of Zelda Creations!


Here's my last showcase before I get back to work on new things: Featuring a redesigned HUD and recreating Deku Sticks in 2D!
It was my pleasure giving you small glimpses every now & then, but Zelda showcases will be going on hiatus until I have more.
Version 1.8.0 is here (sorry for the delay)!
Ft. graphical improvements including enemy redesigns, bugfixes and a new elemental weakness mechanic. I also uploaded a full playthrough on YouTube, give it a watch if you're curious.
That's it for now, enjoy!


Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's a 2 minutes showcase for many of the items I've developed so far!


-WIP- Got the good ol' Biggoron's Sword ready to swing and send baddies flying! #zelda #gamedev #pixelart #gamedesign




I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.








The Zelda-inspired Unicorn Training is finally available on iOS App Store, Android's Google Play, AND Itch for PCs!
Pick a link below and give it a try!
- https://apps.apple.com/us/developer/yotes-games-llc/id645791669
- https://play.google.com/store/apps/dev?id=8237743714301986430







After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
The Legend of Zelda: Master of Light Devlog... Begin!
"Where am I? Why this place look so familiar?"
PS: Sorry for my idle here, my life is only work, work, and work X"d
Kinda developing a fangame with help of my friends, lol