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#Devruary

My least favorite part from game dev is making tutorial. I wish players could learn game mechanics on their own.

#GJAsks

I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.

It's completed and can be found here:

https://darkbloodbane.itch.io/krago

When it comes to my least favorite part of game dev is testing alone. While solo testing have its benefits, but it can be a painful. Overlooking hidden bugs after solving others does creep up when you least expected when launching your game.

#Devruary

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Buddy Holly riff

teaser 1: new message

#GJAsks what game that I have spending the most time playing lately is RC Pro Am for NES. It's very addicted and challenging racing game that not only competing to win but collecting letters that spell NINTENDO to change a different car is replayable.

My favorite part of game dev is the coding. While art is my strongest asset, however coding in unity has been an interesting journey for me. Learning new occupation about coding to create action or setting the rules has been beneficial.

#Devruary

#Devruary

My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun.
Turns out designing bosses is fun also. There are many patterns and styles to apply.

#Devruary

I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.

May I introduce the oldest meme used in the EF project lol, drawn a whopping 6 years ago (more info in article)

Should I redraw it???

#eternalfrenemiesproject #art #OC #webcomic #angelsfriends #poll

  11 votes Voting finished