All Posts in CHILL & PLAY / Indie Games Development

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These shots show Drego's dragon shots and also new background settings for these boss combo.


The title implies more than one raider so please welcome Drego, the second raider for this game. He's blue colored and designed based on Dragoon.
Speaking of color, Rico is green colored now.

After months of closed and semi-open playtesting, finally now everyone can test the alpha of my roguelike city builder, called HexLands!
Download it here, feedback is appreciated! :)
https://gamejolt.com/games/hexlands/748248




Feudums is a medieval, multiplayer grand strategy with ZERO pay-to-win!
Lead your fiefdoms, noble house and vassals to greatness in a blend of 4X, turn-based strategy and idle elements!


These shots show new boss attacks I'm making recently. They work well but might need some balancing.


Two things in one clip:
More pixelated gore
and a newer entity system which will allow for entities to be controlled by both the player and inherited unique behavior hosts.
Bloody hell indeed.



These shots show the new menus from new mode called Rush. In this mode, player will go to next boss after each boss fight and so on until he dies.
There's rush counter which could be exchanged for money or other bonus in the base.


FLAPPY ROFL-COPTER 2.0 is available on Windows, Android, and - for the first time - Linux, too!
(it's no Flappy Bird, but (re)making a clone with a dead meme in it is how I can dream of it's rebirth...)



I have spoiled boss combos twice before so I'm going to double down on that by spoiling another boss combos in these shots: