Games in Cafe Dot

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This took a while and a bunch of code reworks, but Wall Torches now connect to the wall in the Build Preview!
Also you can move them between walls and it indicates the closest wall when being placed or moved!

Happy June everyone, and happy Pride! I hope you all had a fantastic May and are all doing well!

Here's my Progress Post, lets get to it! (˶ᵔ ᵕ ᵔ˶)

Crossposted from; https://www.patreon.com/posts/104034085

Happy Sunday everyone! I'm off to lunch!
I've got the Progress Post done, so I'll probably post it when I get back, or after my post lunch nap X'D

Had 2 hours sleep last night so I'm gonna need it.
I hope you all have a fantastic day, take care!

Hmm, so it looks like my Pride Rugs can be used as Wall Hangings but there are issues.

Because they're wider than a wall I'll need to set things up to take over the second wall as well.

https://onahail.itch.io/hive-dive

Hive Dive is a game where you build a submarine to then dive into the depths of the Mariana Trench where a bunch of strange and sometimes hostile creatures dwell. Check it out! (Only available on PC right now)

I forgot to post this the other day. Underground Shines are coming along nicely.

Need to decide if I'm going to keep the outcome message as a text box or use the Announcement System instead.

Buildings now have Material Cost and refund for changing the Wall/Floor types!
Also updated the Expansion Cost, making it relative to the current Wall/Floor types.

Well I think I've got it sorted?
Expanding Buildings now costs resources.
I'm going to have to do some work on the cost though, they get real expensive, real fast!

Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.

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A demo of the player jumping around from before I added their shadow! Once again, art by @TofuPixel and @/KerrieLake !