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I think that's it?

Culled NPC's seem to be moving ALMOST the same speed as Unculled ones.

They actually move slightly faster, but I can probably use value-1, or multiply by 10, round, then div 10 to reduce the decimal count.

DESSERTSTER: It's a mouthful.

A game submitted for Cafe Dot's 2024 game jam. Such a chill jam this was. It'll be an interesting contrast to the GMTK jam that'll begin in like 4 hours from now. Check out DESSERTSTER below!

https://immanentdeath.itch.io/dessertster

Ok! So got NPC's moving around when Culled, and got them animating in the Town menu.
Making them interact with their Jobsites/homes should be easy since they have access to those object id's.

Urgh, I hate doing it this way but it does work.

I'm able to draw the NPC's in the menu even when culled.

Had to replace the with(NPC) and instead stick NPC. in front of all the variables >:|

Now I guess I work on updating them when culled.

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beatmapping is my passion(?)

Ahhh! @/hazelnutneko gave me Cheese through Ko-fi!!

THANK YOU SO MUCH!!

You are far too kind! 💚💚

hazelnutneko is a self taught artist (com for emotes and overlays!!), Youtube streamer and awesome person!

hazelnutnek.carrd.co

Current state of the Status Effects UI for my Goblin indie game.

Turned them all on for testing, usually they'd only be visible when they have time remaining.

Not sure about the Energy ones, the battery is def not good

Working on Status Effect HUD Icons.

I kinda wanted radial timers, but that's gonna be a whole thing. So I've settled for just decreasing bars for now.

I tried having numbers, but the font is too big.

Also added Antidote Potion that Cures Poison.

Ok! Status Effect rework seems to be going well.
Added Effects that can clear them too.
Here's the Antidote clearing the FOOD_HURT timer caused by eating a Baked Banato.

HAPPY AUGUST EVERYONE!

I hope you're all well and had an amazing July!

Here's what I got done with my Goblins!

Crosspost from: https://www.patreon.com/posts/107625537