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Been fixing a bunch of NPC bugs I made when I got them to interact with Stairs, I don't think I've got them all yet, but it seems to be all working again.

The second I stopped recording the Goblin on the left teleported off the chair...

OK! Think it's all working?

All of this is the same map, I just cull the Island Surface when you go to The Underground, and cull the Underground when you go anywhere else.

The Caves are generated when you visit them and are fully RNG.

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Yup, looks like going to The Underground and going to The Caves all works right!
NPC's get left behind when you go to the Caves, as intended, but they get paused so I might want to remake the Caves like the Underground so they can keep active.

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A lil music and SFX work! This is for an upcoming playdate game: overseer

August Game Dev Progress (2024)

Happy September everyone! I hope you're all well!
I don't feel like I got many individual things done this month, but I got a couple of major things finished/updated and lots of little bugs.

Which is always nice!

WOOP! Got it all working

Maybe one small bug? That bush shouldn't keep wiggling...

Edit: Fixed Teleporter.

Ah ha! Well the Teleporter didn't get Culled, but everything else did and was Unculled correctly without pop-in! Pretty dang happy right now!

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Underground generation and tiles are all set back up.

Next I need to split culling to use different lists/maps depending on which "room" they're part of.

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Started the conversion to use just the one room for the Island Surface and The Underground.
Here's how it looks so far.

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Ok so it seems there's no actual way to send things between rooms.
All you can do is make them persistent and set their coordinates correctly.