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Happy January everyone! Gosh that felt like a long one!

More Spelunking work!

Hope you're all doing well, I got real sick this month, but I must progress!

Some gifs too big, see the full post here!
https://www.patreon.com/posts/119810846

OMGOSH January FINALLY ended!

I hope you're all doing well!

Thank you all so much for everything, I really appreciate you all!

Special thanks to @SubterraneanExhibit for hitting 1000 Stickers!!!

I think my progress post should be ready soon...

Added Chests?

New Mob! Slime!

Also added separate collision and hitboxes.

Not sure why these Mobs move backwards sometimes?

They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270

Need to work on the collisions, but added the first enemy to the game!

At least I stopped the knockback putting them through the walls X'D

Added MP Cost to Farms, but set the value way too high, so they could only grow one (1) Pineapple.

OK! Spelunking Combat update!

Stats are now taken into account in damage calculation for both NPC's and Mobs.

Oh gosh! Someone supported me on #kofi!

Thank you so much for the Cheese!!

#gamedev #goblin

WHOLE bunch of updates and fixes to the Spelunking System!

Got the timers working much better and more consistent.

Changed Idle events to not be time based.

Added HP and MP checks for certain things.

Added Snack types.

Removed Minimap Static.

#goblin

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Spelunking Actions update is mostly done.

Need to do a few tweaks, then it's onto the Idle and Movement ones!

Although, I don't think there's much to change about Movement.

#gameDev #goblin #pixelArt #fantasy #indieDev #gameMaker