Games in Cafe Dot

Share your creations!
GOT IT!
Ground draws right for world, and UI.
Now to get back to improving frame rate*.
*current is with WAY too many chrome tabs open.
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1Happy January everyone! Gosh that felt like a long one!
More Spelunking work!
Hope you're all doing well, I got real sick this month, but I must progress!
Some gifs too big, see the full post here!
https://www.patreon.com/posts/119810846
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1Thank you all so much for everything, I really appreciate you all! 
Special thanks to @SubterraneanExhibit
for hitting 1000 Stickers!!!

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1New Mob! Slime!
Also added separate collision and hitboxes.
Not sure why these Mobs move backwards sometimes?
They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270
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1Need to work on the collisions, but added the first enemy to the game!
At least I stopped the knockback putting them through the walls X'D
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1OK! Spelunking Combat update!
Stats are now taken into account in damage calculation for both NPC's and Mobs.
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1WHOLE bunch of updates and fixes to the Spelunking System!
Got the timers working much better and more consistent.
Changed Idle events to not be time based.
Added HP and MP checks for certain things.
Added Snack types.
Removed Minimap Static.
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