Games in Cafe Dot

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Now I have Fireballs!

I now have Magic!

kinda.

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

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Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.

Also added Shells and Glass Bottles.

Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!

Will do tile variants like I have for Grassland, but I'd like objects to interact with too.

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.

GOT IT!

Ground draws right for world, and UI.

Now to get back to improving frame rate*.

*current is with WAY too many chrome tabs open.

Happy January everyone! Gosh that felt like a long one!

More Spelunking work!

Hope you're all doing well, I got real sick this month, but I must progress!

Some gifs too big, see the full post here!
https://www.patreon.com/posts/119810846

OMGOSH January FINALLY ended!

I hope you're all doing well!

Thank you all so much for everything, I really appreciate you all!

Special thanks to @SubterraneanExhibit for hitting 1000 Stickers!!!

I think my progress post should be ready soon...

Added Chests?