Games in Cafe Dot

Share your creations!
Now I have Fireballs!
































I now have Magic!
kinda.



























Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.
Seems to work I should probably experiment to see how infrequent I can be with the trigger.



















Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.
Also added Shells and Glass Bottles.












Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!
Will do tile variants like I have for Grassland, but I'd like objects to interact with too.

























I THINK that's all fixed and working? Gained loads of FPS back.
I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.
Only issue is I've lost the dust cloud when adding Paving.


























GOT IT!
Ground draws right for world, and UI.
Now to get back to improving frame rate*.
*current is with WAY too many chrome tabs open.








Happy January everyone! Gosh that felt like a long one!
More Spelunking work!
Hope you're all doing well, I got real sick this month, but I must progress!
Some gifs too big, see the full post here!
https://www.patreon.com/posts/119810846



























Thank you all so much for everything, I really appreciate you all!
Special thanks to @SubterraneanExhibit for hitting 1000 Stickers!!!



































