Creator Updates in GB Studio

Share your creations!

Bit of a busy day today so I didn't do much unfortunately...

I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).

Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.

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Started putting together the first day of game.

A bit worried about space cartridge space since I'm at 140 KiB of 4MB...

If it comes to it I might have to simplify the colours and dialogue. I'll see with time though...

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Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)

I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)

Finally I have 4/6 of the first day hang-outs written.

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Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.

(Any lag is because of OBS)

Made the garden and pitch today

Also wrote 2 of the lunch hang-outs and planned the first 2 battles for day 1

From tomorrow I have 82 days to make this, so I either gotta hurry up a bit at the rate I'm going at or just multi-task and code while writing...

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Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).

And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)

"Hey, Sonic! Wanna play Hide And Seek with me?"

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1st level: almost done!

Here's a final preview of the 1st level. It consists of 2 separate sections (so far), and a path that will lead to the 2nd level (taking place underground).

Music composed by ENAHU64

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Cake themed level W.I.P

This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)

(Tileset not final. Level layout will change)

this is (hopefully) one of the last posts showing the title screen.