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Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

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I also made this little cover art for the game; AXOLOTL ASHORE!

Not only that but i'm trying out the new beta version of #GBStudio, and it's (so far) marvelous.

Also, i'm sharing some GB Studio cover art overlays!

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You go deep within the Jungle of Axinle Island...

#GBStudio #ScreenshotSaturday

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Hello GB Community!

I am here to present my first GBC Game of the upcoming 2026;
AXOLOTL ASHORE! - a sequel of my 2023 game that also isn't a sequel.

well then, been a while since I've been here.
got a little busy with a project.
Not much to see, but there's some stuff in the making.

It'll help both myself & others to program in assembly, to make games for the gameboy handhelds & Super Gameboy.

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New enemies: SPIDERS!

They get on the ceilling, and then they rapidly raise down to the floor! If they hit you from above, you get hurt, but if you jump on top of them, you'll defeat them and even get a jump boost - allowing for some cool platforming!

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SPOOKY UPDATE

This project has been dead silent for months, but now its back from the dead! (no pun intended)

I'm doing changes to the controls from the feedback I got in Reddit:

- You now use the B button to charge a jump;

- Double tap arrows to sprint

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Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

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Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.

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Lots of progress made!

Started working on the first cutscene (still very W.I.P) of the game, and almost finished the 2 first levels.

I'll release a stable Demo of this game in no time! But then finishing the rest of the game will take a big while...