game_development in Indie Game Community

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Update: Fixed a few bugs...and Jeb farts now. It's a lot smoother in game than it was in the video recorder :/

Every five seconds, this big dude can pass some gas and slow down his opponents!

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New Devlog! Finally, some local multiplayer footage! Still some kinks that have to be worked out, but enjoy the vid!

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Update: The LAN score system has improved and I added random respawning! Also fixed an issue where the players can be seen outside the aquarium water. Kinks do still need to be worked out as clearly seen at the end of this footage. But, enjoy nonetheless.

5.0.1 patch released

- Fixed map bug (turn map impossible to finish)

- Added BGFX System (if active all particles will execute, else they will be deleted)

- new NXMI Command : channelTransitionType = [timer, death, orbcheck]

https://www.youtube.com/watch?v=J8UH78-GhzM

I added pong as a second minigame to the phone,you can watch the gameplay from the video.also fixed a bug that prevented players from exiting the computers screen at the storage .

Missed Call Pong
I added another minigame to the phone,honestly I added pong because it was easy to code.download links;itch io:https://qwenty3322.itch.io/missed-callgamejolt...
https://www.youtube.com/watch?v=J8UH78-GhzM

Update 4

The main feature of the update is support for the Carrot Heart SDK.

A bestiary has also been added. It contains information about the enemies and items you met during the game.

Added 2 melee weapons.

[Here we are]

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#survival DevDiary: Damage system.

It's one of the main issues when working out the mechanics of melee weapons.

The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.

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New game mechanic: I introduce...the Trampoline Transport System, otherwise abbreviated as "TTS"! Check it out in action in this video! Coming Soon: Something really cool will happen when two players meet in this path!

Yet another minor update mostly fixing bugs

Added a hiding mechanics page

Fixed a bug that crashed the game when exiting the first room without interacting with the light switch

and more...