game_development in Indie Game Community

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First place holders the transparent background is black so thats why the one guy holding the sword looks like he has no arms

I can safely say that we are getting closer to the demo version of Eden with great steps.







So my 10 years old pc runs the game smoothly, at least with low settings. Ready to launch the new demo soon on the Steam's Playtest.
https://gamejolt.com/games/project-utgardr/673440
#parkour #fantasy #mythology #exploration #puzzle #mystery
My new indie RPG ALPHASTAR is going well!
But the main plan for this game is community influence.
SO SEND ME SOME PIXEL ART NPCS
Just lil' lads that you can talk to.
Give 'em any role. Even give battle info if you want them to be MURD- i mean battled! :D


We already showed off a WIP on the custom VFX we created that trigger when you've been affected by poison, but we wanted to show off these additional screen effects we just added this week.

DEVLOG #4 : The Slayer Hammer
you can hit these dudes in the face with a hammer and also stab them in the heart with a stake
https://tyler-souza.itch.io/skygrave/devlog/360240/devlog-4-the-…




Hello there, Project Utgardr is going ahead. Here a small show off of the work made by our 3d artist Marco.
These are elder, nordic and runic altars...
https://gamejolt.com/games/project-utgardr/673440
#parkour #fantasy #mythology #exploration #puzzle #mystery
"Redemption of the Damned": dynamic fog density
Despite everything, #ua MiroWin's work on the #RoD continues.
Video shows current result in work with dynamic density of the fog when changing altitude of the main hero's location.
https://www.youtube.com/watch?v=QAASWrvj0yA

Redemption of the Damned. DevDiary: dynamic fog density.
Despite everything, MiroWin studio's work on the project "Redemption of the Damned" continues. And it continues, of course, also until victory! 🇺🇦For examp...
https://www.youtube.com/watch?v=QAASWrvj0yA