game_development in Indie Game Community





How do you like to be guided in games? Small unnoticable nudges, or big pointing arrows? We are trying a combination of both so that the racing track is clear for the player, but with options to go off route and enter the faster "danger zone" :D


There is no difficulty mode for pussies, there are no slow, clumsy zombies, and the average schoolboy will envy the vision of most enemies. Every bush, every fly is dangerous - bit.ly/DarKnot



An accident with the background, thought it looked cool so I decided it was worth some footage. Had a lot going on recently, Coma State Eden's still getting improved/worked on when I can manage.
♫:Ben10 (DS)





When you heal RIGHT as you’re getting the daylights smacked outta ya😳😅

You can see the status of enemies and agents, while combating. It shows if there any effect on them from attacks.
#twilightwars #indiegames #gamedev #agents #turnbased #strategy




Do you like seeing your projects slowly come to life? The general shape of the levels are set, and now I start playing the levels to see how everything is working. Adjustment times are coming :D




Just some lil clan flags that feature each clan crest! These are the 6 playable clans in #Kristala
💜Myrtuna
🤍Lyumina
💚Nisarga
🤎Sykomana
💙Tandara
❤️Keoza

A landscape of Utgardr by our artist Jonathan Calsolaro.
Game Jolt: https://gamejolt.com/games/project-utgardr/673440
Steam: https://s.team/a/1878290
#fantasy #parkour #gaming #gamers #indiedev #indiegames #puzzle #openworld #platformer #adventure #steam

Just uploaded my Devlog video: https://youtu.be/DuEREPsQJq0
Please check out this video how this developer makes his game in his room! He used Godot as his game engine!
