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Here are some shots of bosses I've made for Robz Rush, my entry for Boss Rush Jam.

I worked smart by creating bosses with same base but with different AI.

Redemption of the Damned. Devlog 6. Daytime change.

The cycle of day/night changes affects the activity of enemies, which prompts the player to adapt, study the world and the features inherent in monsters from the folklore of Western/Eastern Europe.

A haunting shot from the #Kristala demo that showcases Ailur's stunning moonlight shining down on this abandoned fishing village of the Dalamase. ✨

#screenshotsturday #indiedev

Today we're showing off another gorgeous shot from the upcoming Kristala demo.

We love how eerie and mysterious this abandoned fishing village looks under the haunting moonlight of planet Ailur.

#screenshotsaturday

How about an absolutely stunning shot of the Ailuran night sky for this fine Friday?

Who's game to explore every nook and cranny of the Kristala demo?

We can't WAIT to see what you think.

Let the voice of the Kristals guide you on your way, young Raksakkar. ✨

#indiegame #gamedev #indiedev #madewithunreal #UE4 #rpg

How pretty are all the green and blue hues in this shot? We love how those cool tones help set the eerie and ominous vibe we're going for in this level. 🌟

#kristala #indiegamedev #gamedev #indiedev #UE4 #rpg #madewithunreal

Pretty shot of some of the aging fishing shacks you'll find in the Kristala demo level.

The Dark Forest hides treasures and troubles alike...which one will you find first? ⚔️

#screenshotsaturday