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This #WIPWednesday I learned the platform moves the player.

I Got multiple ideas at the same time and it involves a moving platform.

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Still working on a lot of stuff.

The Sandwave has animation now it's also a little different from last #WIPWednesday

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That should finish most of the last level here.

Almost finished the back-burner update.

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Looks like things are slowing down, so how about some waiting music, or not.

Have a good Weekend.

The demo is out for my dungeon crawler!

let me know what you think!
https://gamejolt.com/games/darkmyth/983026

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#WIPWednesday ing

an exploding enemy that leaves it's cannon after destruction.

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More Level, and properly implemented crouching.

Have a good weekend.

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It's #WIPWednesday so I wanted to say two things

1: A new obstacle that lowers speed on contact.

2: Making levels that have to look good horizontally and vertically take a lot longer than I'd like.

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Sometimes when your making a game you think, I should probably be able to do this.

This also turned into a little combat showcase.

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#WIPWednesday

Sound Testing and The Hazardous Spears.