Fangames in Project Fanverse



The Sonic endless runner minigame has received a big upgrade! The homing attack functions accurately, the background now changes its scroll speed depending on Sonic's speed, and the new Flapper enemy patrols the skies for added difficulty


To introduce the super jump, I put a small tutorial in a new attack for Shroob. Time will stop and Luigi will be reminded of his jumping capabilities. If the super jump is charged before the attack, the tutorial won't play to avoid repetitiveness


Here's a gameplay video that compares the new Goomboss battle to the old. Waluigi resprite, new battle background, and input sprites all made by Gensokyo-man from Deviantart


The 4th attack for Dry Bowser is finished. Waluigi can dodge it by moving left and right across the screen. There's no safe spots as some of the flames will lock in on his location

My deepest apologies for my inactivity, enjoy a render of the warehouse that'll appear during night 3.
Also, Blender users, please give critique. I know something's off about this, and I'm 100% you guys would figure it out with all your skill. Thanks!


Here's the progress so far on Dry Bowser's 4th attack (Song in the clip only used for testing). He jumps to the background and dives into the lava which powers him up enough to make it rain blue fire all over the area
I will be probably not in it but here we go: https://youtu.be/rXP0SClYMyc



Phase 2 of Eggman's fight has been improved significantly. The new ship background explodes along with Eggman's mech, the white screen fading away afterwards revealing that the ship has crashed, and Sonic is weakened. A new theme plays as well

Jake: If he appears in the monitor, he can change or add any character difficulty from 1 - 20

Glitchtrap: He is very small and appears on your camera monitor, just click on him to make him go away, or else he will crash your monitor
Model by Steel Wools and Scott Cawthon
