Desarrollo de Videojuegos in PixelArt ESP
Sky Lagoon Megaman X4 (X theme) 8 bits
Testing physics for Megaman Day of 0 (NES Megaman)
(Part of the Megaman What if? initiative, if you want you can join to it)
Probando las fisicas para Megaman Dia de 0
(Es parte de la iniciativa de Megaman Que hubiera pasado si?, si quieren pueden unirse)
Hola. Estoy probando hacer un sistema de animaciones de *inserte RPG generico de alguna consola de 8 bits*.
Los sprites verticales son animados por código.
Solo es prueba técnica para algún RPG (quizás un juego "normal" pero luego sale el diavlo loco xd).
MIND part 2(now is personal lmao).
I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.
If ya liked follow the game :P
Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.
New "chapter 0" with part of the game lore, 2 levels, new animations and a lot of resprites, that and the conclusion of "Mind" and cave level(and a surprise) will be the version 0.2.
What is InfiniMario?
A SMB1 Fangame with procedural generation, try to go as far as possible on this fangame with 2 world generations, Classic and Mountain.
Nope, this isnt a spooky game, is a test for procedural generation and that type of stuff.