general in Power Point 2019
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PowerPoint Open World Location Based Memory ReCall And Manual Animation Activation Test:
In this new engine, you can also press TAB either fifteen times to play or pause the back layer; or eighteen to toggle the front; as shown with the back-layer here!
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We've done it! We've finished the base-code! This was just a test to see how well it worked, and wow, isn't it perfect or what?!
Now it's finally time to flesh-out the game-world for the new demo-build!
PS: Super Street Fighter II: Claw Stage nostalgia?
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A basic yet cool energy-surge-animation, also made using our new engine; the base-code is near completion! Once it's finished, we'll be able to start working on the new demo!
Rest in peace, Akira Toriyama.
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Trust us: we may be making this game's new open-world animation-engine far more powerful than it might need to be, but hey: you can't argue with these results, eh? And yes, this is STILL PowerPoint!
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JadeRaw - Official Levels One And Two Playthrough, With corrected Title Screen Animations:
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JadeRaw - Official JadeJohnson Games first Level Gameplay Showcase:
Notice, we were actually able to very-much improve Frencil's Title-Screen-Animations, although, the tail of the second "a", WILL, be fixed!
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Bebe's Art Studio - Official Ricaurte Games And JadeJohnson Games The Legend Of Zelda- A Link Between Worlds Engine Technology Showcase - And Yes, This Is Still PowerPoint!
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Beaterator Versus Beatejader:
Testing Out Our Upcoming "Beatejader™" music-visualisation tool for PowerPoint! We still need to fix the shading and scaling, but it's coming-along quite nicely so far, eh?
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For those of you wondering what version 3.1 looks like in comparison to our in-development 3D remake, you can play it now, but here's some video-gameplay. Sorry for the first minute or two being cut-off.
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We are working on an overhaul of this game-engine that shall henceforth make it so much faster to develop! Check out what we've got so far!
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