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Hi everyone! The Shooting System has now reload, accurate shooting using multi-ray casts and lock-on targets... What do you think?





Shooting shields can kill you... I was testing firing the blunderbuss with the only set projectile I had, and I didn't realize the enemies' shield only hurt the player.
The firing works, though :-)











Hi everyone!
I added primary and secondary weapons, so you can equip several weapons to tackle different situations. Weapon sockets have physical constraints, so they have a subtle, more realistic behavior when the player moves... what do you think?










I added Physics Constraints when you equip your weapons. That took me forever because I was using 5.0, and Physics Constraints were very buggy; updating to 5.1 fixed my issues.

The library is finally ready!

Hey guys!
My first game took one year to finish!
Now I tried to squeeze that 1 year of gamedev into just 2 minutes!
Let me know what do you think. :)
Cheers!

My First Game: 1 Year of Game Development with Unity! In 2 MINUTES!
Let me show you the difference between 48 HOURS and 1 YEAR! :D There's going to be a longer video, showing the one year of Unity game development in detail. ...
https://www.youtube.com/watch?v=HlN-xrpdmbw


I guess you should peek outside before going to bed. Nobody knows who hides in the shadows...





I'm making a survivors inspired game for Brackeys Game Jam, here are some shots from the game.