Goblin Game Dev Posts in Thrall of Time Games Community
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I reworked how the Axe animation works
It's now an arc, instead of a rotate
Not sure if this is best though, maybe it's good for the charged effect but for the normal it might seem too wide.
Still needs a slash effect over it too
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Ok, it's not perfect. But Goblin Merchants can now arrive and leave the island via their Hot Air Balloon.
Seems there's some issue with the wandering though, their walk time seems rather short so they stop way too early.
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Ok! Here's what I have for Merchants arriving to the Island currently!
Still want big airships that would bring multiple, but a single Platform that can have a single Merchant land on it works for now!
They only hang around for a while...
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Oasis have been added to the World Gen, they even have a chance of spawning a tree or some foliage next to them.
Will have to work on the random chance though, can't have too much water in the desert!
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