Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

Ahh! How did I never notice eyebrows weren't being palette shifted?!?
FIXED! Eyebrows now match hair colour!

Quick addition to the Eating System,different reactions. Probably wont use this for the player,unless there's bad food?I do have food with negative effects (Baked Banato)

Will be used for when gifting to NPC's!
Might need a second timer for conversations

Ah ha! Emotes and GUI food is now Particles!
This is much quicker and cleaner! No random variables to keep track of and reset all the time!

[NOM]

Someone wanted to see Eating animations, well here's a mock up of what I had in mind. Pretend this is in the Inventory menu I haven't set up Player appearance stuff yet.

I like the idea of the food being launched into your face

Edit: Permanent Version

Lots of little tweeks to the Tool animations.

I've pretty much decided that this wont be for the Axe, and will change it to something else.
For the Axe, I'm going to do a side swing (like 2d Zelda), makes more sense for the charge effect.

This wasn't intentional, but ok!

Well my Shader experiment didn't go anywhere. I kinda learned some stuff, but not how to scale the distortion map in a way that would make it work/look good.

I'll come back to it another time.
Here's more Tool animation stuff!

How many Goblins can I have if I turn off all their Step actions (stuff that happens 60x a second)?

Hmm, looks like it's still less than 200

What if I turn off the Draw code instead?

Both?? That seems better, but I guess it's something else lagging

Hmm, trying a slight movement slash on my Axe animation.

For some reason this made it so I didn't need to adjust the height with code anymore!??!

Gonna make food, then I'll see about doing the left and right version...