Goblin Game Dev Posts in Thrall of Time Games Community
Share your creations!
Added Ceramic Pots to smash and Gobloons to collect.
They go straight into your wallet instead of your inventory!
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Reworked explosive walls. Instead of just doing checks for walls that can explode nearby they drop an invisible bomb. So now they chain with a delay, much more satisfying!
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Got VERY basic Underground Ruin rooms set up.
I can have different designs and assign buttons randomly to Devices like Spiked Gates and have random loot in Chests!
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OK! Got Spiked Gates drawn and set up.
Next is just figuring out the best way to plan out my Underground Rooms.
Main issue is tiles are 2x the size of the smallest Device, so I need to 2x grid I make them from...
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Added the Pathfinding Collision Grid for the Caves and Underground so the Creatures I eventually add wont walk through walls.
Odd bug at the end where Bombs chain destroyed a wall?? Maybe the "for loops" are going the wrong way?
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Still working on drawing new Cave things, but I've fixed the Lighting system so it now automatically sets to the correct value when moving areas.
Also added a light effect to bombs, and fixed Tools not colliding with Walls correctly (Shovels don't at all)
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