All Posts in Unreal Engine



Outline for the main character + improved visuals. Tutorial map is almost finished.

Small #Update:
We're almost done with writing the "#GDD" of Chapter 1,
Aka: Faster #development cause of pre-planning! 

Loading...Quick combat update for Lobo ⚔️
Undead enemies now have subtle zombie-like animations, optional non-gore FX, and arenas that blend naturally into the world using PCG tools. Combat should feel smoother and more readable.

Looks like this path is blocked-off :(
We are seeking an Unreal Engine coder to assist with a new survival horror project. Fill out this form if you are interested!
https://docs.google.com/forms/d/e/1FAIpQLSeQmnf_EasSaUiJOvn0GvCP…

Loading...Goose vs Zombies

Loading...Meet the Fallen Sentinel, an undead warrior who still fights like a master. Light attacks, stamina dashes, Fear-based blocks, perfect parries, and brutal guard breaks make combat in Lobo tense but approachable.



We've updated the game's main map, fixing several bugs, improving performance, and enhancing environmental realism.

Loading...In Lobo, cozy spots actually heal you. Bed heals 3x faster, chair 2x, campfire 1x. Sometimes survival isn’t about fighting; it’s about resting.

































