All Posts in Unreal Engine

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Hi everyone, I'm experimenting with developing a top-down 3D pixel art prototype!

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New combat update in Lobo ⚔️
Enemies can now perform finishers when your health is low, and a new dynamic camera system frames everything in real time for more cinematic, reactive shots.

Hello everyone! Please read the article for a job opportunity for programmers working on the "Unreal Engine 5" engine!

The Pre-Alpha will introduce some new tools...

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Working on the decor for William's office!

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Outline for the main character + improved visuals. Tutorial map is almost finished.

Small #Update:

We're almost done with writing the "#GDD" of Chapter 1,

Aka: Faster #development cause of pre-planning!

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Quick combat update for Lobo ⚔️
Undead enemies now have subtle zombie-like animations, optional non-gore FX, and arenas that blend naturally into the world using PCG tools. Combat should feel smoother and more readable.