All Posts in Unreal Engine

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The AI is getting smarter! He can now place traps adequately based off your previous movements and actions! What traps do YOU think the #Neighbor should have?

https://discord.com/invite/mgHkB53Et7

#HelloNeighbor #PrototypeRevived #HelloNeighbour #Strategy #Horror

Sosed?

hn vintage trailer - https://www.youtube.com/watch?v=UXJSBYZnSMs and game is out (wait to load in gamejolt)

https://www.youtube.com/watch?v=UXJSBYZnSMs
https://www.youtube.com/watch?v=UXJSBYZnSMs
https://www.youtube.com/watch?v=UXJSBYZnSMs

Oh thanks @gamejolt !! your the best 🥳

Just wanted to make an update on Shadows of the Night as its private development is going smoothly, special thanks to @TheCrowinator for being generous enough to let me use this custom house model.

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Devlog #1

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In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

Development is going great! Now in the Prototype phase working on AI. Unfortunately its still going to be a little bit until a public drop however playtest builds are scheduled to be rolled out soon!