Finished in Unreal Engine

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Loading...Foliage Render Pop in.
The Distance Parameter in material and foliage Cull distance wasn't syncing up properly but it ended it up being an engine bug.
There's also another setting in material editor 'Dithered LOD Transition'. I would like to try that too.
Update 0.10 is out!
YouTube
https://youtu.be/icAuRAL-6hM
 youtube.com
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Revamping a new map to give it a better look..
I hope you will like it.

Loading...Most levels of Blob Person will have a unique mechanic that will augment the gameplay in interesting ways. Today I started working on one of those mechanics: inverting gravity
This week I've been working on the NPC's being more responsive and attempting to swarm the player.
60 FPS steam-captured gameplay
https://youtu.be/Sybd1ZYjqZI
YouTube
https://youtu.be/Sybd1ZYjqZI
 youtube.com

Loading...First Chapter is already done!
Time for some bug fixes and ready to start the second chapter.
Interactive Security Camera System
Variety of materials to give an authentic effect
All connected up to a power system
The video: https://youtu.be/yUPXF_BVDOo
YouTube
https://youtu.be/yUPXF_BVDOo
 youtube.com
Lost in the Storm: Game Sneak Peek
https://www.youtube.com/watch?v=uRL0llMY3Ww
GamePage: https://gamejolt.com/games/Lost_in_The_Storm/562040
YouTube
https://www.youtube.com/watch?v=uRL0llMY3Ww
 youtube.com

Loading...Fooling around with a dynamic melee system with mesh slicing





