Work in Progress in Unreal Engine

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1 day 9 hours 9 minutes 6 seconds Before the release of ReUpRise!

GameDevs and devs Alike, This is how we Test Lighting in Dreamlands before we consider any light probes or any sort of Shading takes place. Also The Most Used Tool currently in our arsenal is showcased in brand new Prop preview Option. Hope you like it !

not a hole lot of progress been going though some things in life so heres the cleaning closet re-done but not finished

Fun Fact: did you know there is going to be 2 warnings before you start playing?

Reason Below

We have two very important news for you.

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I've continued to develop my game, and I'm making good progress! The inventory system works, with a combat and weapon system: common, rare, epic, legendary!
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(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game!

(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!