Work in Progress in Unreal Engine


Loading...Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.
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Behind the scenes of the waking up animation

Loading...More cell shading tests. Not entirely sure i know how to do multicolour shadows in UE5, but ill figure it out when i get there, unless anybody has any ideas! (please?! XD)

Loading...trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?

texturing some stuff and building up some scenes, wdya think so far?

Loading...Some features (also Link changed)

Loading...Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.














