Work in Progress in Unreal Engine

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Five Nights at Freddy`s : Witness | 1 Minute of footage

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NOTE: This is a work in progress, everything will change overtime and get polished. Thanks for all the Support!

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some new features

bye

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AI Update

They now have proper brake and reverse lights

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Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white

I found the Latest Five Nights at Freddy`s : Witness Build (Not Completed and very buggy). The build is a couple of months old. Would you like to play it?

Β  41 votes Voting finished

Glad to announce Five Nights at Freddy`s Lost 1.5 GB worth of useless assets. Might be lower after the demo releases.

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Designed a custom crosshair UI for Lobo from scratch! Created in Illustrator and fully implemented into Unreal Engine. 🎯 Watch as it goes from concept to in-game functionality! #GameDev #UIDesign #IndieDev

πŸ”₯🌊⚑ Which faction is right for you ?! ⚑🌬️πŸͺ¨

In my epic RPG universe, every element holds a unique power. Whether you're drawn to the destructive force of fire, the wisdom of water or the mysterious energy of gravity, choose your side! πŸ’₯

Β  11 votes Voting finished

my cats super sick so ive not got much done, but heres a lil sythe guy i made. anybody got an idea for a name?

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Transforming a blockout into an environment asset for my game Lobo. Excited to see this come to life and bring more depth to the world!

#GameDev #IndieDev #LoboGame #ue5