Work in Progress in Unreal Engine

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Post Processing Effect | Five Nights at Freddy's : Witness

NOTE: FOOTAGE WAS TAKEN IN LOW GRAPHICS

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created new materials, fall damage is now scaled by height, finished grass

Oh, the difficultie. I kind of outlined a plan of what I want from the game, but to understand where to start is difficult.

HELLO FOXY !!!

Heads up everyone! A new small patch is out now!

"An old friend... A new home..."

watch this get featured again

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Playing around with some Parallax Occlusion Mapping to create some trippy depth in stuff!

Here's some kind of "dimensional rift"!

Super easy to setup using Unreals built in material function!

STEAM DEMO COMING EARLY 2025!
#OneMoreExperiment_Game

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UPDATE : Added footstep sound, damage and death, ring loss on damage, and uhh, uhhhhhh...i forgot what else (ig that's all)

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i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos