Work in Progress in Unreal Engine
![](https://s.gjcdn.net/assets/f6fdf465.png)
Share your creations!
![](https://m.gjcdn.net/fireside-post-image/900/38281728-ixkhftph-v4.webp)
for those of you who can find it, the link below holds a dark secret...
![](https://m.gjcdn.net/sticker/200/145-5m9vugty-v4.png)
![](https://m.gjcdn.net/sticker/200/262-adsrr7j6-v4.png)
![](https://m.gjcdn.net/fireside-post-image/900/38278820-vahxzwsb-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38278821-ukyms5hk-v4.webp)
Android Port Update
I managed to optimize it and get it to around 50fps, (locked it to 30 for stability)
Occassional dips here and there when loading, but overall, it's playable
![](https://m.gjcdn.net/video-poster/900/38257647-cnhijagf-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
workin on a new enemy
![](https://m.gjcdn.net/fireside-post-image/900/38253809-gxuddvet-v4.webp)
I am finally able to backup a copy of Five Nights at Freddy's: Witness, just in case!
![](https://m.gjcdn.net/video-poster/900/38248506-ivfe3ipg-v4.png)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Post Processing Effect | Five Nights at Freddy's : Witness
NOTE: FOOTAGE WAS TAKEN IN LOW GRAPHICS
![](https://m.gjcdn.net/video-poster/900/38241105-yvsrevzb-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Heads up everyone! A new small patch is out now!