Work in Progress in Unreal Engine


Loading...Finally bringing the player character to life!
In this quick video, I’m showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system.
Exciting to see things coming together!

Loading...Sneak peek at the new UI in Lobo: The Howl Within!
Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds.
Built in Unreal Engine 💻
Short lever demonstration for my "Switchman" recreation:
https://drive.google.com/file/d/1uG37yX8k-bjLGtGWPkomzUcO-YDatsu…

MY FACE! | Nightmare Drawkill Foxy | First Look | BTS

Loading...Here’s a quick look at the second animation—facial expressions and lipsync, created using iClone and Unreal Engine.
Each character’s expression is tied to the tone of the conversation, building on the body animation layer shown earlier.

The most useless light source.
(Don't mind the hand 😏 it's a little silly)

Nightmare Drawkill Foxy | Poster | First Look
What do you expect most out of the Foxy AI?


Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.
















