Work in Progress in Unreal Engine

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W.I.P

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One of the hardest parts of game design is teaching players. In Lobo, I chose to break immersion a bit for clear, fast tutorials, no long hand-holding, just quick lessons that get you into action fast. Which do you prefer: immersion or quick guidance?

Improved lighting

Fun fact about Five Nights at Freddy's : Witness!

SOON!

Test

After a 6-month break due to studies, I'm back to developing my FNAF universe in "Time Of Shadow". Added notes and posters , arcade machines and lighting. Remember, shadows here aren't just shadows.

I create a new art style for my game. This is a test prop for house for character, who name is Tall And he loves clock (his head is literally a clock) And almost all objects of his house will have elements of a clock :p (wallpaper... Tv.. tabel..)

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I have made mistakes... maybe I'll make a horror game next