Work in Progress in Unreal Engine

Share your creations!

Loading...One of the hardest parts of game design is teaching players. In Lobo, I chose to break immersion a bit for clear, fast tutorials, no long hand-holding, just quick lessons that get you into action fast. Which do you prefer: immersion or quick guidance?
Fun fact about Five Nights at Freddy's : Witness!
1




Cloudy day... ☁️

I create a new art style for my game. This is a test prop for house for character, who name is Tall And he loves clock (his head is literally a clock) And almost all objects of his house will have elements of a clock :p (wallpaper... Tv.. tabel..)
1
Loading...I have made mistakes... maybe I'll make a horror game next


















