Work in Progress in Unreal Engine

Share your creations!

Happy Halloween!

Kitchen

W.I.P

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One of the hardest parts of game design is teaching players. In Lobo, I chose to break immersion a bit for clear, fast tutorials, no long hand-holding, just quick lessons that get you into action fast. Which do you prefer: immersion or quick guidance?

Improved lighting

Fun fact about Five Nights at Freddy's : Witness!

SOON!

Test

After a 6-month break due to studies, I'm back to developing my FNAF universe in "Time Of Shadow". Added notes and posters , arcade machines and lighting. Remember, shadows here aren't just shadows.