Work in Progress in Unreal Engine

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Loading...One of the hardest parts of game design is teaching players. In Lobo, I chose to break immersion a bit for clear, fast tutorials, no long hand-holding, just quick lessons that get you into action fast. Which do you prefer: immersion or quick guidance?
Fun fact about Five Nights at Freddy's : Witness!
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Cloudy day... ☁️



















